![]() But doing so was a bad idea if you ask me, given how much work has been put into fixing various issues and improving altogether, which is now really gonna make your life hard to update. I know that MA2 is based on Justice ed, i could tell by your use of cubescript. Not that cheating is impossible, but still. I saw how your upgrades GUI is hardcoded, so i don't think you'll have to worry about cheating when the important aspects are like that and the source is off limits. I don't see how the use of cubescript would interfere with the leaderboards, unless they are cubescripted themselves. There's no smoothness in the movement while editing, which frustrates me, call that a personal preference. The floatspeed is something i'd like to change yet found no setting for. There's no confirmation for activation of functions such as outlines and allfaces either, which is making my life in editing a pain.Ĭopy/Paste fills the empty space with full cubes which i find rather annoying. I cannot use many editing commands i often use. Yes, there are indeed many disappointing aspects in all of this. ![]() I bet this is going to be a bit annoying for such experienced map creators as people around here are, but we're always opened for suggestions, and if anyone has a cool idea, i'm pretty sure we could do it in an "official" way. There's another difference that you can most likely guess at this point: custom scripts aren't permitted, based on the same idea that it would very tricky to maintain a leaderboard if scripts were something any user could create. Not only geometry loading is possible, but locally i've created some custom texture definition files based on the official sauer cfg files that make MA2 load Sauerbraten maps properly textured. You won't find a textures definition file yet because the official maps use the official textures, so there's no need, but i can assure you that custom textures are possible and rather easily. You can take a look at the official maps to see what these files mean. The folder can then contain anything related to this map, like a snapshot, a friendly name text file, a brief description text file, and a custom textures definition file. You could place the ogz directly in the packages/base/custom folder and load it, but the prefered way is to create a folder for it in packages/base/custom, place the ogz there and rename it to map.ogz. Sauerbraten maps can be loaded in Marble Arena. If there are other things appart from scripting and console functionality that are vastly improved over the official release, then i think i could, and probably should, take a look at the latest svn. Merging with the latest svn would be a huge pain, because i've heavily modified the original source. Marble Arena 2 is based on the official Justice release. We would really like to maintain a leaderboard, and keeping it cheat free and open source at the same time would be rather tricky.Ĭonsole can be activated, and we sometimes use it, but it's not "public" info for the same reason this isn't open source. There's a good reason, or at least we think it's a good reason, why this isn't open source. No SVN repository as this isn't open source, just freeware. It includes 32 new levels, autosave and ability to customize controls, and what was requested the most around here: working console and custom scripts. It's based heavily on physics, there's no shooting or killing, although we have a nice lightning bolt shield powerup that could slightly impress the killer in you :)Ĭheck it out, you might like it, and who knows, maybe even be convinced to create some levels for it :P Nothing near what i've seen here, but hopefully we'll get there someday. ![]() It has 50 official levels, and we've released another 22 maps ported from Marble Arena 1, and we also have a nice little community of people creating their own levels. It's a very bright and colorful game, available for PC, Mac and Linux, and it keeps pretty much all of the editing power Cube 2 has, but has a layer of GUI on top so that people don't have to use the console at all, hopefully making it more newbie friendly. I wasn't really sure if i could post any info here being that it's not one of the official games supported by this community, but hopefully it will be ok and my post won't be deleted :) My name is Mihai Gabriel Ailioai, and i'm the developer of Marble Arena 2, a marble game based on the marvelous Cube 2 engine.
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